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Mathematics Education for a New Era: Video Games as a Medium for Learning

Mathematics Education for a New Era: Video Games as a Medium for Learning

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Key Metrics

  • Keith Devlin
  • A K PETERS
  • Paperback
  • 9781568814315
  • 8.9 X 5.9 X 0.6 inches
  • 0.8 pounds
  • Computers > Programming - Games
  • English
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Book Description

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read the author's monthly MAA column Devlin's Angle

Mathematics Education for a New Era: Video Games as a Medium for Learning

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