- Brill - Sense
Studying Gaming Literacies: Theories to Inform Classroom Practice
Key Metrics
- Antero Garcia
- Brill - Sense
- Hardcover
- 9789004429833
- 9.3 X 6.3 X 0.6 inches
- 0.7 pounds
- Education > Teaching Methods & Materials - General
- English
Book Description
Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments.
Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and - particularly in the name of educational equity - they demand to be studied, uplifted, and leveraged for academic achievement.
Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebasti�n Casta�o, Laura D'Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Ra�l Alberto Mora, Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ram�rez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.
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